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- #Morrowind patch project fall damage mod
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* INGREDIENT: Hackle-Lo Leaf, value 30 > 3. * WEAPONS: King’s Oath, fire damage self > touch. * WEAPONS: Stendars Hammer, damage 100 > 160. * WEAPONS: Corrected a few weapons that used the wrong enchantment. * ARMOR: Netch Leather Tower Shield, AR 5 > 6 / health 100 > 120. * ARMOR: Iron Cuirass, health 2000 > 200. * ARMOR: Adamantium pauldron, enchantment 100 -> 30. * CREATURE: Added missing spells/ingredients/abilities to several creatures. * CREATURE: Netch_Giant_UNIQUE, scale 1.0 > 1.2. * CREATURE: Spiggans now have a chance to drop heartwood. * CREATURE: “Lich Barilzar” had a soul value of 30, which didn’t seem right since he’s such a powerful foe. * CREATURE: Removed soul value from all spider centurions. * CREATURE: “Staada”, a golden saint encounter were improperly set as a creature instead of daedra. * MISC: “Yakov” (the Altmer slave in the Suran Slave Market) didn’t have a slave script attached. * MISC: “Dul gro-Dush” in Gnisis, class warrior > guard. * MISC: Removed auto-calculate from Sjoring Hard-Heart since it messed up his stats. * MISC: “Erval” in Pelagiad had no AI package. * MISC: Scroll Of Element Frost/Fire had wrong font size, corrected to “2”. * MISC: Removed “auto-calculate” from “Ungeleb” in Mournhold, Magic Shop. * MISC: “Gah julan” and “Teegla” are now wearing slave bracers. * MISC: Changed Cell name (-6,17): “Ashlands Region” to “Druscashti”. * MISC: Black Arrow, Volume 1 -> Black Arrow, Volume I
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* MISC: Sirollus Saccus were supposed to provide training options, now he does. * MISC: “Rulfim gra-Ogdub”, a prisoner in Buckmooth Legion fort had no clothes. * MISC: “Gulfim gra-Borbul” in Gorak Manor had no pants. * MISC: “Shat gro-Shazog” & “Orbul gra-Lumob” have been given weapons to fight with. * MISC: “Borwen”, removed faction: “Ashlanders”. However the MPP is a Master File, so unnecessary fixes will be overwritten. Vanilla Fixes I’m quite sure that a lot of these fixes e are already present in the Morrowind Patch Project. * New Gondola service in Balmora & Seyda Neen. A Daedric spear should for example be much slower than a silver spear due to its wieght. * Rebalanced all (almost) spears in regard to length, speed, damage and so on. * Removed and replaced one of the tree types in the Bitter Coast, less blocky meshes for the people! * Replaced the overhangs on Hlaalu towers with one that’s more fitting. * “Koal Cave” were covered by a covered by a rock, fixed. * Adjusted several pathgrids, now they should work properly. * It’s now harder to pick locks and disarm traps, some traps are also more deadly. * Storm/fire/frost Atronachs’ now glow in the dark.
#Morrowind patch project fall damage update
Morrowind Rebirth Update 1.8 Changelog: Rebirth Fixes and additions * Fixed icon for the Falmer Shortsword.
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Enjoy! Those interested can download it from here. This new update comes with lots of new goodies and you can find a trailer for it – as well as its changelog and a download link – below.
#Morrowind patch project fall damage mod
As the title suggests, Morrowind Rebirth is a Morrowind mod that introduces new enemies to fight, new exciting areas to explore and new weapons. Modder ‘trancemaster_1988’ has released the eighth update for his massive Morrowind mod, Morrowind Rebirth.